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Question by Brodie Winning · Sep 30, 2010 at 04:11 AM · rotationvariablemovinggroundedtrue

Character Rotation on the Touch of a Button

Sorry I wasn't specific enough. What I wanted was my character to do a backflip on the touch of a button. Only when grounded equals true. Here is my script. I have already made an input for backflip. Its positive button is left alt. PS I'm very new to scripting.

var moveSpeed = 3.0;

var turnSpeed = 3.0;

var jumpSpeed = 35.0;

private var grounded : boolean = false;

//Standard Moving Actions

function Update ()

{ var controller : CharacterController = GetComponent(CharacterController);

     transform.Rotate(0, Input.GetAxis ("Horizontal") * turnSpeed, 0);

     var forward = transform.TransformDirection(Vector3.forward);

     var curSpeed = moveSpeed * Input.GetAxis ("Vertical");

     controller.SimpleMove(forward * curSpeed);

     if(Input.GetButtonDown("Jump"))
 {
     transform.position+= transform.up * jumpSpeed * Time.deltaTime;
 }

 }

 //In Air Actions
 if(Input.GetButtonDown("Jump"))
 {
     grounded = true;
 }

 @script RequireComponent(CharacterController)

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avatar image skovacs1 · Sep 30, 2010 at 02:46 PM 0
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Is there a question in there? Assu$$anonymous$$g you intend to ask about rotating. You can rotate with transform.Rotate, transform.RotateAround, transform.eulerAngles, transform.localEulerAngles, transform.Rotation. and/or transform.localRotation. If using a rigidbody, you can also use rigidbody.$$anonymous$$oveRotation, rigidbody.AddTorque, rigidbody.AddRelativeTorque, rigidbody.AddForceAtPosition, and/or rigidbody.rotation. To rotate when grounded is true, put your rotation inside if(grounded){}. If you want something specific to the code you're using, you might consider posting that code.

avatar image Brodie Winning · Oct 01, 2010 at 07:49 AM 0
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Not quite what i wanted. I've edited the post. :(

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Answer by Bram280 · Jan 25, 2021 at 11:20 AM

You could use an animation

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Answer by lodendsg · Jan 25, 2021 at 11:32 AM

This requires more explination than I think fits well in a forum

https://learn.unity.com/tutorial/controlling-animation

This Unity learn section should get you going though. It talks about setting up and controlling your animator and as I recall it uses an example of jumping. It does get into the scripting aspect as well

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