• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GTS925 · Oct 01, 2010 at 03:42 AM · follow

Can you help me convert this to C#?

var target : Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning

var myTransform : Transform; //current transform data of this enemy

function Awake() { myTransform = transform; //cache transform data for easy access/preformance }

function Start() { target = GameObject.FindWithTag("Player").transform; //target the player

}

function Update () { //rotate to look at the player myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

}

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image · Oct 01, 2010 at 04:01 AM 1
Share

"That's not what Answers is really about. At least try to convert it yourself and then if you get stuck on a particular area I'm sure lots of the folks here can help." http://answers.unity3d.com/questions/17570/can-i-convert-c-sharp-to-javascript/17572#17572

avatar image qJake · Oct 01, 2010 at 06:42 AM 2
Share

No, we won't. We don't write your code for you. Learn it yourself.

avatar image AlucardJay · Nov 27, 2012 at 08:04 PM 1
Share

Here's some links I found useful in converting between C# and JS :

http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html

http://www.unifycommunity.com/wiki/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by tertle · Jan 27, 2011 at 10:25 PM

Not really sure why you would be coding in c# if you don't know how to write it, but here it is converted anyway. Rename the class.

[System.Serializable] public class Move : MonoBehaviour { public Transform Target; public float MoveSpeed = 3f; public float RotationSpeed = 3f;

     private Transform _myTransform;

     void Awake()
     {
         _myTransform = transform;
     }

     void Start()
     {
         Target = GameObject.FindWithTag("Player").transform;
     }

     void Update()
     {
         _myTransform.rotation = Quaternion.Slerp(_myTransform.rotation, Quaternion.LookRotation(Target.position - _myTransform.position), RotationSpeed * Time.deltaTime);
         _myTransform.position += _myTransform.forward*MoveSpeed*Time.deltaTime;
     }
 }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BLOODragonGames · Nov 27, 2012 at 07:32 PM 0
Share

The reason why is because this person (as well as myself) are new to scripting and found the above script when looking for a basic enemy AI. Because Javascript will not open, the script cannot be executed. Thank you for translating it, greatly appreciated.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Script to make an enemy follow the player when they trigger a door? 0 Answers

How do I get a script to make a character or object follow your player? 0 Answers

Following Script Not Working Properly 0 Answers

how to press 2 sprites to display other 1 sprite? 1 Answer

Problems with simple AI script 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges