Mathf.PerlinNoise (float x, float y);
I want to use PerlinNoise to create textures like http://freespace.virgin.net/hugo.elias/models/p_128.jpg for heightmaps and moisture maps as well as like http://umbrarumregnum.110mb.com/images/art_rivers_01_full.jpg for river paths.
The problem is I want to generate them at run time and for a given seed to always create the game map. I don't see any options with Mathf.PerlinNoise other then the X and Y co-ords. Can I set a starting seed? The Frequency and Amplitude? (http://freespace.virgin.net/hugo.elias/models/m_perlin.htm)
Can someone post scripts that would generate an image like:
and one like ?