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Question by Rovalin · Jul 21, 2012 at 10:30 PM · assetsimporting

How do I refresh/update old assets in unity?

I have a character in blender that I have rigged an animated, and I have him working well in Unity. But I now made a change to the animation in blender, but I can't seem to get it to update the animation in unity. The only way I have found so far is to delete the character in my scene and import the new file. But this doens't work very well because after that I have to apply and tune all my scripts on the new model(which takes quite a while). Thanks for the help! -Rov

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Answer by whydoidoit · Jul 21, 2012 at 10:50 PM

Right click the asset and use the Reimport option.

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avatar image Rovalin · Jul 22, 2012 at 01:11 AM 0
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I tried that, but it doesn't update to existing model in the scene. It only seems to apply to the base asset file. Is there a way to update the one that is already in the scene? Thanks for replying. -Rov

avatar image Rovalin · Jul 23, 2012 at 09:35 PM 0
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Okay I got it to work. Thanks for your help.

-Rov

avatar image whydoidoit · Jul 24, 2012 at 06:13 PM 0
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What was it in the end? It's good to have all of the answers on here :)

avatar image ozzilee · Jul 24, 2015 at 05:57 PM 0
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Not sure if this was OP's problem, but the assets need to be inside the Unity project folder for it to work. I just got it working with a Sketchup model.

Once I moved the model file inside the Unity Assets folder, it was automatically imported, and I could double-click the file inside Unity to edit in Sketchup. It was also automatically re-imported on save.

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