• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by psychomantis92 · Jul 22, 2012 at 09:31 PM · animationblenderweapondeformationinverted

Animation problem

Hi all,this is my first time here and sorry for my bad english :D

Well,i use unity becouse i saw that are perfectly compatible with blender,then i made a weapon(with hands)in blender:

alt text

i did the animation(shooting),exported to fbx and i imported to unity. Without animation the weapon looks good like in blender(except for transparent texture in right arm):

But when i chose the shooting animation happends that:

alt text

The right arm stay inverted,i change a lot of options in blender to export and saw forums but i don't find nothing,please help me,make arms costs me a lot of time(i'm newbie) nad i dont want make another arms :(

pantallazo1.png (206.0 kB)
pantallazo 3.png (289.6 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image psychomantis92 · Jul 25, 2012 at 01:36 PM 0
Share

Nobody can resolve this? ( TT_TT ')

avatar image DESTRUKTORR · Jul 25, 2012 at 03:58 PM 0
Share

So... lemme get this straight... when you animate the gun being fired... the other arm flips and pulls away, when it's supposed to pull back with the gun, and hold onto the fore-grip?

avatar image psychomantis92 · Jul 25, 2012 at 07:11 PM 0
Share

Without animation,the right arm looks good,but when i start the animation the right arm stay inverted since the beginning of the animation,but do the animation of pull back.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by psychomantis92 · Jul 29, 2012 at 11:10 AM

I'm waiting an answer,i searched for google but nothing,is it so complicated the problem?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by $$anonymous$$ · Jul 25, 2012 at 04:08 PM

In 3dsmax usually this is caused by the mirror tool and is solved with the resetxform. I dont know in the blender. This can be a useful to you?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image psychomantis92 · Jul 25, 2012 at 06:55 PM 0
Share

Yes,probably that is the problem becouse the other arm and armature are duplications and mirrored,i gonna try to find that resetxform and i will inform you,ty :D

avatar image psychomantis92 · Jul 25, 2012 at 07:07 PM 0
Share

I found that the resetxform is equal to a apply transform in blender,i did it but nothing,the right arm stay inverted D:,but ty for the info :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem to import animation in unity 2 Answers

Blender to Unity - Badly deformed character 2 Answers

Deformation in Character Animation that is not intended. 1 Answer

Blender FBX import problem 0 Answers

Blender Path animation to Unity? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges