• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DavidM · Oct 02, 2010 at 06:04 PM · texturemeshprefabmaterial

Different prefabs with same mesh but different textures(materials).

I think I am missing something here. I drop a .blend file and two PNG images into an Asset folder.

I create a game object with mesh filter and renderer pointed to PNG texture #1. I turn it into a prefab and it looks good.

Then I create a new game object but this time attempt to choose PNG texture #2 on the mesh renderer.

This changes the first prefab to texture #2 as well.

Someone please point out what I am doing wrong here, as these are two different Mesh Renderers and should not be linked at all.

Unity 2.6.1

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by Gabriel 1 · Oct 06, 2010 at 04:58 AM

Materials are NOT textures. Texturing a model is a 3 step process:

Texture --> Material --> Model

This means you take a texture and use it in a Material. The Material defines not just the Texture(s) in use, but also the Shader, color, effects, UV offsets, etc applied to the model.

What you're doing is using the same material on two different objects. When you change the texture in that Material, it of course affects both models since they both use the same Material.

To fix, you need to create a new material. The easiest way is to duplicate the current one. Select the Material you want to duplicate in the Hierarchy window. Go up to the EDIT menu and click DUPLICATE. You'll now have a new Material. Rename that material and select your second texture for this material. Last step is to go to you model and select the new material instead of the old one. You'll find the Material selection in the MESH RENDERER component of your model.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DavidM 1 · Oct 06, 2010 at 12:16 PM 0
Share

Thanks for the explanation. I understand that textures are not materials but was confused that 2 different prefabs were sharing the same material, I thought it was duplicated when i duplicated the game object.

Thanks again for your help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

can't put texture materials on imported mesh. 1 Answer

How to apply textures to the inside and outside of a mesh? 1 Answer

Is it possible to save runtime generated mesh as a texture ? 1 Answer

Applying Tileable Texture to Imported Mesh 1 Answer

Applying a texture to a mesh created at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges