• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by lockmind · Jul 23, 2012 at 07:15 PM · unityeditorserializationeditorwindowpersistent

Losing serialized data after play button pressed.

Hello,

I hope whoever read this mind my bad English..

I got a problem while making a map editor.

Before I started making the map editor, I carefully read about serialization in unity3d.

from this:

http://docs.unity3d.com/Documentation/ScriptReference/SerializeField.html

My custom classes works good except if I press the "PLAY" button.

After play mode, some of serialized data are broken.

For example, I put tile data into tile list, and then some of those, not all of them, become NULL

after play mode. I tried to figure out, but I still don't understand why it randomly happens.

I hope anybody know what my mistake or problem is....

Thanks for all who read this.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bovine · Jul 23, 2012 at 07:43 PM 0
Share

How are you editing your data in your map editor?

This sounds like you're not telling Unity to save your editor changes.

I suggest you use EditorUtility.SetDirty();

http://docs.unity3d.com/Documentation/ScriptReference/EditorUtility.SetDirty.html

if you have a custom inspector you may also which to check for GUI.Changed as they do in the above example.

If this is indeed what's wrong, I'll convert to an answer.

avatar image Hassan-Kanso · Jan 31, 2016 at 04:33 PM 0
Share

I have the same problem!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnSerialize event 2 Answers

UnityEngine.Object field pointing to Project file gets serialized by JSON as instance ID. After deserialization field points to different Object. Why? 1 Answer

Unity Editor SerializedProperty how to assign to array with larger data directly. 1 Answer

how to stop reorderable list from passing Event value to the new element 0 Answers

Error: Unable to load the icon: 'CustomEditorWindow'. (Custom Scene View) 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges