FBX animation not playing properly?

I have an animation I’ve built up in Blender, and, in Blender, it looks fine. So, I exported it as an FBX file, for import into Unity(yes I selected everything, first, unless the mesh and armature are not “everything” I need to select).

However, when I attempted to -play- the animation in Unity (through play automatically, or manually starting it via a script), it only animates certain parts, but the other bones don’t seem to do anything, despite showing up in the hierarchy.

How can I get the rest of the animation to work?

I should note: there is only one animation in the file, and there are three poses in the animation (none of which are what the animation stops at), and I’m using Blender 2.62, and Unity 3.5.2f2

Thanks!

Are you using Inverse kinematic in your animation or any other advanced rigging that cannot be replicated by just using a forward hierarchy?
if so you need to tick the box “bake Animations” when exporting your FBX file. this will create a keyframe on every part on every frame. this is the only way to get animations from complex rigs to work in unity.

make sure you have seen this:

I figured it out. While I may have needed to bake it, also, the main problem was that I had “Include All Actions.” Soon as I unchecked that, it worked fine.