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Question by demonpants · Jul 23, 2012 at 05:25 PM · inspectoreditor-scriptingeditorguicustomeditoroninspectorgui

Using a CustomEditor in the inspector and also seeing normal inspector fields

I want to use OnInspectorGUI() to add custom behavior to my objects (mainly assisting placement and population of objects in the editor), but I also want to be able to see the normal public members inspector for that object (stuff that effects gameplay and the like). I can't seem to find a way to do it, and manually putting in and then assigning every single field in OnInspectorGUI() seems like a really big waste of time.

Is there a way to do this?

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Answer by ScroodgeM · Jul 23, 2012 at 06:16 PM

http://docs.unity3d.com/Documentation/ScriptReference/Editor.DrawDefaultInspector.html

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avatar image demonpants · Jul 23, 2012 at 06:23 PM 0
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Beautious, just what I was hoping for. Thank you. :-)

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