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Question by trickpirata · Jul 24, 2012 at 11:47 AM · rotationaiquaternionslerp

Follow and Rotate an object

Hello,

I have 2 objects in a scene. 1 - enemy that spawns in the middle of a circle and 2 - the player.

Now my problem is, I want the player to rotate in a 360degree angle and follow the enemy.

Here's a sample image. ![sample

The ENEMY moves randomly at start and the PLAYER is just moving in a CIRCULAR direction FOLLOWING the ENEMY position. How do I rotate the PLAYER and follow the direction of the ENEMY?

Thanks in advance!

test.png (6.9 kB)
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Answer by Lukas-Barbarossa · Jul 24, 2012 at 11:54 AM

I think you might use Transform.RotateAround and pass it the transform.position of the enemy in the Update();

 function RotateAround (enemy.transform.position:Vector3, axis:Vector3, angle:float) : void 

You might want to combine it with Transform.LookAt() if you need the player to always be facing the enemy.

Hope that helps.

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avatar image trickpirata · Jul 24, 2012 at 12:04 PM 0
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Thanks, I just need to lock it's x,z rotation since I need to rotate only it's Y.

avatar image Lukas-Barbarossa · Jul 24, 2012 at 12:14 PM 0
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You may just be able to do that by using the second argument, as this is the axis to rotate on. Something along the lines of

function RotateAround (enemy.transform.position:Vector3, Vector3.up, angle:float) : void

I've never done it though. I'd be interested t hear whether it worked.

avatar image trickpirata · Jul 24, 2012 at 12:27 PM 0
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It's a working progress. I can't lock the player to rotate only on it's normal orbit. It folows the ball and rotates arount it. It is rotating but the player rotates around the ball while the ball is moving.

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