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Question by RickTick · Jul 24, 2012 at 03:29 PM · raycastcollidermenuhitmultiple cameras

Raycasting and receiving hit.colliders with two cameras

Hello,

when I have two cameras, and one is rendering above the other (for a in-game-menue) and from another script I am sending a Raycast, are both cameras involved?

I am sending a Raycast and my menue-camera is not returning anything when I hit a collider.

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sonudhakal010

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avatar image irrationalistic · Jul 24, 2012 at 05:35 PM 0
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Which camera is the script attached to and can you paste your code for the raycast call itself?

avatar image Artifactx · Jul 24, 2012 at 05:47 PM 0
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You should have a Main Camera, and you can define that camera as the source of the raycast, but I need to see your code to give you a code example

avatar image RickTick · Jul 24, 2012 at 08:14 PM 0
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the code for the raycast itsef is

var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);

var hit : RaycastHit;

Physics.Raycast (ray, hit, 100);

okay, I see it, there is "Camera.main.ScreenPointToRay" in it. How do I choose the other camera for raycasting?

avatar image irrationalistic · Jul 24, 2012 at 08:16 PM 2
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So you can set a public variable (editable in the inspector) to store the camera you want to use (like var RayCamera:Camera;) then use that instead of "Camera.main"

avatar image RickTick · Jul 25, 2012 at 10:42 AM 0
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thanks to everyone! :-)

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