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Question by Jumper28 · Jul 24, 2012 at 08:41 PM · transform.parent

Problem Gameobject parent Tag with hit mouse

Hi! Mouse can press gameobject (tag) it gameobject attach gameobject.tag next press right with mouse to detach gameboject.tag with gameobject, only select in mouse with gameobject.tag, My script's error var Player : Transform;

 function Update () {
  
  if(Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(0)){
  var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  var hit : RaycastHit;
  if(Physics.Raycast(ray,hit, 8020) && hit.transform.tag == "Wall")
  {
  if(Input.GetMouseButtonDown(0)){
  Player.transform.parent = hit.gameObject.transform;
   }
     else
         Player.transform.parent = null;
  }
  }
 }

Thanks

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avatar image Seth-Bergman · Jul 27, 2012 at 11:13 AM 0
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where is "Player" defined? if "Player" is a Transform, you don't need

Player.transform.parent,

just say Player.parent

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Answer by Seth-Bergman · Jul 27, 2012 at 11:40 AM

         function Update () {
         
          if(Input.GetMouseButtonDown(1)){
          var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
          var hit : RaycastHit;
          if(Physics.Raycast(ray,hit, 8020)){
         if(hit.collider.tag == "Wall" && !Player.parent)
           Player.parent == hit.transform;   
       }
      }
          if(Input.GetMouseButtonDown(0)){
          Player.parent == null;
 }
     }

here's an example, assuming player is declared as Player : Transform (I think that's what you're saying), hard to tell what you're after, but this may be closer

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avatar image Jumper28 · Jul 27, 2012 at 12:28 PM 0
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Doesn't work, I press mouse to error "At line -1"

 $$anonymous$$issingFieldException: Field 'UnityEngine.RaycastHit.gameObject' not found.

Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.FindExtension (IEnumerable`1 candidates) Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.Create (SetOrGet gos) Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.CreateGetter () Boo.Lang.Runtime.RuntimeServices.DoCreatePropGetDispatcher (System.Object target, System.Type type, System.String name) Boo.Lang.Runtime.RuntimeServices.CreatePropGetDispatcher (System.Object target, System.String name) Boo.Lang.Runtime.RuntimeServices+c_AnonStorey14.<>m_9 () Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.Dispatcher$$anonymous$$ey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cache$$anonymous$$eyName, System.Type[] cache$$anonymous$$eyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cache$$anonymous$$eyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name)

avatar image Seth-Bergman · Jul 27, 2012 at 01:19 PM 0
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sorry, my mistake, see my edit above, fixed it

avatar image Jumper28 · Jul 27, 2012 at 07:30 PM 0
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Doesn't work me too my script... because nothing no attach gameobject, and error detach with gameobject.

avatar image Seth-Bergman · Jul 27, 2012 at 07:43 PM 0
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is there an error?

avatar image Jumper28 · Jul 27, 2012 at 07:51 PM 0
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Code error: UnassignedReferenceException: The variable Player of 'xxxx' has not been assigned. You probably need to assign the Player variable of the xxxx script in the inspector. xxxx.Update () (at Assets/xxxx.js:14)

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