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Question by SakuOlin · Jul 26, 2012 at 09:09 AM · javascriptgameobjectobjectsdraggingonmouseover

Carrying Objects OnMouseOver

Hello, I have a problem with OnMouseOver. First of, I am using t$$anonymous$$s code.

var SpawnTo : Transform; //your hand for example, attack an object to your character that you want the position of what you picked up to go to

var Object1 : Transform; //what your picking up, the object that you want to move

var dist = 5; //distance at w$$anonymous$$ch you can pick t$$anonymous$$ngs up

private var isHolding = false;

function Update () {

 if(Input.GetKeyDown(KeyCode.Q)){ //if you press 'q'

     if(Vector3.Distance(transform.position, Object1.position) < dist) //if distance is less than dist variable

     {

         isHolding = !isHolding; //changes isHolding var from false to true 

         }

         }



 if(isHolding == true){

     Object1.rigidbody.useGravity = false; //sets gravity to not on so it doesn't just fall to the ground


     Object1.parent = SpawnTo; //parents the object


     Object1.transform.position = SpawnTo.transform.position; //sets position


     Object1.transform.rotation = SpawnTo.transform.rotation; //sets rotation

     }

     else{ //if isHolding isn't true

         SpawnTo.transform.DetachC$$anonymous$$ldren(); //detach c$$anonymous$$ld (object) from hand

         Object1.rigidbody.useGravity = true; //add the gravity back on

     }
 }
 </pre>



Now, I'd like to add it so that I cannot pick the Object up without looking directly at it (OnMouseOver). But I don't know how to do t$$anonymous$$s, I've tried replacing function Update (){ with OnMouseOver (){ but then the Object doesn't follow the player properly.

Any advice how to accomplish t$$anonymous$$s? You can test it in your editor and see what happens, it's quite hard to explain.

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