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Question by dani_mrquez · Jul 26, 2012 at 01:36 PM · errormemoryprofiler

Out of memory after loading a scene when profiling

The console prints an out of memory error during the loading of a scene (from another) but only when the profiler is active. Does anybody know the reason of this? Am I really having memory issues with my game? It's a little confusing since this is only printed when using the Unity's Profiler.

Thanks in advance.

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avatar image entity476 · Feb 20, 2013 at 09:35 PM 0
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Good question and I don't think anyone will answer anymore, although I have reproduced the issue and that's why I am here :). I guess it is somehow related to the memory demands of the profiler. In Unity's documentation there is information regarding profiler's memory requirements. So maybe the combination of loading a scene and profiler running gives this result. Maybe someone with further knowledge could enlighten us, but I admit it is not such a crucial issue...

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