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Question by dot · Oct 04, 2010 at 11:48 PM · rubikscube

Rubik's Cube problem

All I basically want to achieve right now is to see how this http://www.onlinegames.net/games/807/rubiks-cube.html is get done.

How could it be done. I'd want to spice it up later, and basically learn from the inner workings of such a code.

All I got so far though is

var currentMouseX = 0; var currentMouseY= 0; var rotationSpeed = 100; function Update () { currentMouseX= Input.mousePosition.x; currentMouseY= Input.mousePosition.y; checkWhichWayDidTheMouseGo();

 actuallyRotate();

}

function actuallyRotate(){ transform.Rotate(RotationAxis Time.deltaTime rotationSpeed); }

var mouseXOnClickPosition= 0; var mouseYOnClickPosition= 0; var mouseDifference = 50; var enableMeasuringDistance= true;

function checkWhichWayDidTheMouseGo(){ if(Input.GetMouseButtonDown(0)){ mouseXOnClickPosition = Input.mousePosition.x; mouseYOnClickPosition = Input.mousePosition.y;

     enableMeasuringDistance = true;
 }
 if(Input.GetMouseButton(0) && enableMeasuringDistance){
     if(mouseDifference <= mouseXOnClickPosition - Input.mousePosition.x ){
         print("left");
         RotationAxis=Vector3.up;
         enableMeasuringDistance = false;
     }
     if( mouseDifference<= Input.mousePosition.x - mouseXOnClickPosition ){
         print("right");
         RotationAxis = -Vector3.up;
         enableMeasuringDistance = false;
     }

     if(mouseDifference <= mouseYOnClickPosition - Input.mousePosition.y){
         print("down");
         RotationAxis = -Vector3.right;
         enableMeasuringDistance = false;
     }
     if( mouseDifference<= Input.mousePosition.y - mouseYOnClickPosition ){
         print("up");
         RotationAxis = Vector3.right;
         enableMeasuringDistance = false;
     }

     if(Input.GetMouseButtonUp(0)){
         enableMeasuringDistance = false;
     }
 }

}

and it doesn't do what it should... I made a checker to see if mouse was moved left or right (on the screen) and make a cube(so far one cube, not divided into 3x3;|)rotate the same way, but the rotate is constant, and if it gets upside down, it doesn't really rotate relative to camera... basically this thing doesn't work.

Can somebody teach us how to do such a cube? example: http://www.onlinegames.net/games/807/rubiks-cube.html

That would be much appreciated. Thank you.

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avatar image loko12 · Oct 15, 2013 at 05:44 AM 0
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Could you tell me, how can i make the same? or could you shared your code source?

;)

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