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Question by maxxa05 · Jul 27, 2012 at 06:53 PM · shadowslightmapdeferred rendering

Dynamic Shadows not working in deferred rendering using Single Lightmaps

When I bake single lightmaps for a directional light, I am unable to get dynamic shadows for my non-static objects when using deferred rendering. If I switch to forward rendering, the shadows work as expected. Is that a bug? Am I missing something?

Also, I'm trying to use single lightmaps because, when using dual lightmaps, I think it's kinda silly to switch to costly and crappy dynamic shadows when I already have pretty baked shadows. Am I missing something here too? Is there a better workaround than single lightmaps?

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avatar image maxxa05 · Jul 31, 2012 at 03:30 PM 0
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anyone has any idea?

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Answer by thellama · Jul 31, 2012 at 04:27 PM

Just tried in 3.5 not sure what version but it asked me to update. This is a bug, try updating unity 3.5 to the latest? If you have already, then you'll just have to wait for U4 where it has been fixed.

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avatar image maxxa05 · Aug 02, 2012 at 06:01 PM 0
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I reported the bug, we'll see what happens

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