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Question by wadawalnut · Jul 27, 2012 at 07:41 PM · collisionfpsshootingdetection

When I kill one enemy, they all die?

Hello, I am making an FPS where tigers chase you and you have to shoot them. I attached a script called PaintballDamage to my "paintball" w$$anonymous$$ch is the projectile that comes from my gun. It looks like t$$anonymous$$s: function OnCollisionEnter (theCollision : Collision){

if (theCollision.gameObject.name == "Tiger" || theCollision.gameObject.name == "Tiger(Clone)"){

TigerLife.HEALTH -= 100;

}

} My Tiger has a script called TigerLife attached to it that looks like t$$anonymous$$s: static var HEALTH : int = 100;

function Update () {

  if (HEALTH < 1){

Destroy (gameObject); } } I tried changing the HEALTH variable to public instead of static, but I get t$$anonymous$$s error message: Assets/Scripts/PaintBallDamage.js(3,27): BCE0020: An instance of type 'TigerLife' is required to access non static member 'HEALTH'. Whenever I kill one tiger, they all die. Does anyone know how to fix t$$anonymous$$s? Thanks so much!!!

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Answer by whydoidoit · Jul 27, 2012 at 07:42 PM

You need to make Tiger.HEALTH (why is it all in captials?) not static. You need one for each Tiger. You would then do the following in your if statement:

      theCollision.gameObject.GetComponent(TigerLife).HEALTH -= 100;
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avatar image wadawalnut · Jul 27, 2012 at 11:16 PM 0
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Thanks a lot, just one question: What do you mean by I need one for each tiger? Thanks so much for the help!

avatar image whydoidoit · Jul 27, 2012 at 11:16 PM 0
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You need a separate value of HEALTH for each tiger - if you make it static you have one value for ALL tigers.

avatar image whydoidoit · Jul 27, 2012 at 11:17 PM 0
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I converted your answer to a comment - you should hit the Add New Comment button hidden on the right when not providing a solution.

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