Alt codes and TextMeshes, does it work?

I’m reading a .txt document via StreamReader (C#) and I’m feeding that into a TextMesh through string conversion, and I was wondering if anyone knew if Unity has a hard time parsing Alt codes?

At the end of the txt doc I have a copywrite symbol (©) and I’d like that to display but nothing is showing up.

The only other thing I can think of is that it might be an issue with the fonts I’ve chosen to load into Unity. But through testing a few others its either a series coincidences or the earlier issue I think.

Thanks for the help!

A little further testing shows that it doesn’t even leave a space where the alt code symbol was, leading me to believe, even more, that its a string parsing issue within Unity, because if it weren’t it would at least recognize a character of some kind, but would probably leave it blank or blacked out.

Figured it out…
It was a txt file encoding issue. I didnt know but I was saving it out as a ANSI but I should be saving it out as any of the Unicode types. Good to know! Hope this helps some lost soul down the road.