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Question by Will748 · Jul 31, 2012 at 08:57 AM · gravitycharacter controller

Gravity character controller

Does a character controller need a script to have gravity ? or should an object with a character controller attached fall down until it hits something ? here is the script that I am using, it worked fine with a rigidbody and character controller attached - until I made some changes and then unity crashed, my sphere doesn't fall with a character controller attached ??

 var speed = 0.15;

 function Update () {

  var controller : CharacterController = GetComponent(CharacterController);
  var movement = Vector3(Input.GetAxisRaw("Horizontal"),0 ,0);
  movement *= speed;
 
  if(controller.isGrounded){
  controller.Move(movement);
 
  }
 }
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Answer by torrente · Jul 31, 2012 at 11:24 PM

Hey Will,

The prebuilt character controller does not have any sort of built in gravity, you would have to program that in yourself. However, I do want to point out that there is a variable built in called isGrounded which will check if the bottom of the controller is touching something.

I'd also add that real world physics seem to take away from a player's ability to jump, since so many games seem to allow the player to jump like 15 feet up, so I "defy" physics when setting up my character jumps. Best way to get the jumping done is to run a test and stick with values that feel good.

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