Is my rpc sending or can I debug the buffer?

I have a complete networking game and am adding some modifications, The problem is I have a function with the RPC attribute and it has a networkview and I call it using all buffered, the server is calling the function and the function just changes the texture of the gameobject, for some reason nothing is changing. Is there some way to debug the buffer and check if the function call is sent properly?

Debug in the rpc call and then you know if the function is being called or not
ie

void SendRPC(){
Debug.Log(“sending RPC”);
networkView.RPC(“DoSomething”, RPCMode.AllBuffered);
}

[RPC]
void DoSomething(){
Debug.Log(“rpc received”);

}