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Question by GameMuncherz · Aug 03, 2012 at 08:27 AM · destroyproceduralspace

how to make a procedural destroyable planet?

I'm making a new game that involve generating planets where you can fly to each seperate planet and walk around it. Problem is I don't know how to make a procedural sphere that allows you to sculpt it by digging through to find cave and other secrets. I've looked around but couldn't find a thing. Also I'm new to scripting, I have only been learning for 2 month. Tutorials that will teach me to make my own script for it would be helpful.

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Answer by Meltdown · Aug 03, 2012 at 09:48 AM

What you are looking for is called 'Mesh Deformation'.

Take a look at this to get started... http://unity3d.com/support/resources/example-projects/procedural-examples

But doing a search will also yield lots of results and info.

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avatar image GameMuncherz · Aug 03, 2012 at 10:17 AM 0
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Thanks this looks like a really good place to start

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