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Question by RuggeriExtreme · Aug 04, 2012 at 05:49 PM · animationcollider

Animation-Collider

Guys, I'm looking at the other games I wonder how do they ...

I.e. I had thought to add a raycasting during his fist for example and if that collide is like if you hit but this is not the right method. because if I had more enemies in front of the raycasting wouldn't make sense because it would only hurt the one in front of me and I hit with the RADIUS ... I need to understand how to manage the Hadron Collider! First I need to understand how to make a collision area that fits perfectly to my character and then during the animation to move not only the graphic part of the character but also the part of colliding! I hope that you will help me! PS: there are Italian books to buy on Unity3D?

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Answer by ScroodgeM · Aug 04, 2012 at 07:54 PM

for perfect collisions you should use primitive colliders for all parts of your body, not just a one around the body

https://developer.valvesoftware.com/w/images/c/ca/Lag_compensation.jpg

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