• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Griffo · Aug 05, 2012 at 07:39 AM · gameobjectcolliderboxcollider

Access other game object BoxCollider

Hi,

I'm trying to access an other game objects BoxCollider but can't get it right, can someone please tell me the right way, thank you.

 #pragma strict
 
 private var terrorist : GameObject; // Referance to the GameObject with the BoxCollider on it
 private var boxCollider : BoxCollider;
 
 function Awake(){
 
  terrorist = GameObject.Find("Terrorist Body"); // Find the gameObject with the BoxCollider
 }
 
 function Start(){
 
     boxCollider = terrorist.GetComponent(BoxCollider) as BoxCollider;
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Griffo · Aug 05, 2012 at 07:50 AM 0
Share

I've done it ..

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Griffo · Aug 05, 2012 at 07:52 AM

 #pragma strict
 
 private var terrorist : GameObject; // Referance to the GameObject with the BoxCollider on it
 private var boxCollider : BoxCollider;
 
 function Awake(){
 
  terrorist = GameObject.Find("Terrorist Body"); // Find the gameObject with the BoxCollider
 }
 
 function Start(){
 
     boxCollider = terrorist.GetComponent(BoxCollider) as BoxCollider;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hasansuleman1 · Mar 14, 2016 at 05:35 AM 0
Share

Hi Griffo, How do I create a function similar to void OnCollisionEnter(Collision collision) for boxCollider when ever it collides with something? OnCollisionEnter(Collision collision) starts for the collision of the object itself, but I want a function that would enter when some other object hits a collision.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Tipping a cube over 2 Answers

Is it possible to scale one face of a box collider?? 2 Answers

collisions in character not working! 2 Answers

Internal collisions 1 Answer

Destroying Game Object On MouseButtonDown + Distance Collision 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges