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Question by YogeshLingu · Aug 06, 2012 at 11:03 AM · blenderrigging

Car rig in blender and importing to Unity

Hi, I am new to unity and my question is: I am trying to import the rigged car model from blender 2.6 to unity 3.5. but when i import to unity the car physics and it's rig unable to act the same way how it's been created in blender. Please let me know do i need to setup all of the physics and rig in unity once again?

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avatar image TurboHermit · Aug 06, 2012 at 11:54 AM 0
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You should try adding a RigidBody component to the car and enabling Is $$anonymous$$inematic.

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