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Question by Griffo · Aug 06, 2012 at 07:01 PM · gameobjectraycastcentre

Shoot raycast to game object center

Hi,

I'm trying to shoot a raycast from one gameobject to an others centre, this is what I thought but it's not working.

Can anyone please tell me how I should do it.

The Vector3 is so it shoots 1mt above the ground because the gameObjects axis is at ground level, and the Quaternion.AngleAxis rotates the raycast -14 degrees.

 var player : Transform;
 
 function Update(){
 var fwd = player.position;
 
 Physics.Raycast(transform.position + Vector3(0, 1, 0), Quaternion.AngleAxis(-14, transform.up) * fwd, hit)
 }
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avatar image Griffo · Aug 06, 2012 at 07:09 PM 0
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I tried this with no luck

 Physics.Raycast(transform.position + Vector3(0, 1, 0), fwd, hit)
avatar image Griffo · Aug 06, 2012 at 07:11 PM 0
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And this

 Physics.Raycast(transform.position + Vector3(0, 1, 0), player.position, hit)
avatar image Seth-Bergman · Aug 06, 2012 at 07:16 PM 0
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change this to :

var fwd = (player.position - transform.position).normalized;

if(Physics.Raycast(transform.position + Vector3(0, 1, 0), fwd, hit)){

//do something

}

add the line

Debug.DrawRay(transform.position + Vector3(0, 1, 0),fwd * 10,Color.green);

to see just where the ray is going

avatar image Griffo · Aug 06, 2012 at 07:23 PM 0
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Thank you that done it with this

 Physics.Raycast(transform.position + Vector3(0, 1, 0), fwd, hit)

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Answer by Griffo · Aug 07, 2012 at 05:56 AM

 var fwd = player.position - transform.position
 
 Physics.Raycast(transform.position + Vector3(0, 1, 0), fwd, hit)
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