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Question by Jordan Miller 2 · Oct 10, 2010 at 08:37 PM · localposition

how to make object stay infront of person

my fps player is able to pick objects up, but I'm having trouble getting them to stay in front of his face. I don't want to parent the objects. I can get it to stay in one place in relation to the person, but when the person rotates it stays there. this is because I'm using code like this:

var target : Transform;
function Update () {
    if (!target)
        return;
    transform.position.x = target.position.x;
    transform.position.z = target.position.z+2;
    transform.position.y = target.position.y;
}
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Answer by Jesse Anders · Oct 10, 2010 at 09:10 PM

If you don't want to use parenting, you could do it this way, for example (I'm assuming that 'target' is the player):

transform.position = target.position + target.forward * 2;

Or like this (guessing at the UnityScript syntax here):

transform.position = target.TransformPoint(Vector3(0, 0, 2));
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avatar image Jordan Miller 2 · Oct 11, 2010 at 04:45 AM 0
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target.forward! I knew there was something like that but I couldn't find out what it was. thanks!

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