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Question by GizmoBradwell · Aug 07, 2012 at 12:25 PM · componentplatformenable

Component name variable

I would like to enable/disable certain scripts on my game objects depending on the platform.

How do i expose the component name that i want to disable, as a variable so it's not hard coded? T$$anonymous$$s way i can add the same platform script on my game objects and choose what to enable/disable on each one.

 var disableFlashComp :String;
 
 function Awake() {
       #if UNITY_FLASH
          GetComponent(disableFlashComp).enabled = false;
       #endif
                  }

T$$anonymous$$s gives me the error BCEE0019 "'enabled' is not a member of 'UnityEngine.Component'.

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Answer by Seth-Bergman · Aug 07, 2012 at 01:10 PM

gameObject.GetComponent(disableFlashComp).enabled = false;

I t$$anonymous$$nk t$$anonymous$$s should do it

otherwise it's using Component.GetComponent

or if that still doesn't work try:

 var script : disableFlashComp = gameObject.GetComponent(disableFlashComp);
 script.enabled = false;

then you KNOW it's typecast to the right type

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Answer by Kryptos · Aug 07, 2012 at 01:40 PM

I would suggest the opposite solution: only add component based on the plateform.

 #if !UNITY_FLASH
 private NotFlashComponent _comp;
 #endif
 
 void Awake()
 {
 #if !UNITY_FLASH
     _comp = gameObject.AddComponent(NotFlashComponent) as NotFlashComponent;
     if (_comp)
     {
         // set some default values here
         _comp.myValue = 42;
     }
 #else
     // add some other component
 #endif
 }

 // later in the script...
 void Method()
 {
 #if !UNITY_FLASH
     _comp.SomeMethod();
 #endif
 }
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