Light mapping problems

Hello guys !

Light mapping is giving me troubles :frowning:

I tried to follow this : Unity - Manual: Lightmapping: Getting started
but it’s not really working… I have declared static some structures (walls, floors …) and created 7 lights (5 points, 1 directional, 1 spot). I have chosen the Generate Lightmap UVs option for my structures too.

Then I finally baked my scene and … everything but the non static objects are black ! The scene is completely dark.

After several tests, I gave up and tried with a scene with 2-3 cubes only. The result is better than completely dark, but not quite what I expected :

I’m missing something huge (I hope), but I can’t understand why …

EDIT : up !
After a bake of my big scene with the new version 3.5.5f2, I have a different result (?). Is there something corrected in this version ?

http://unity3d.com/unity/whats-new/unity-3.5.5 nothing about lightmaps

i don’t see any troubles on your scene. just bad-configured lightmapping. the best-looking baked lightmap will create tons of textures and will calculate a lot. decreasing quality settings decreases these.

so just spend some time tweaking lightmapper settings.

ask if stuck with something

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