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Question by Raxis · Aug 08, 2012 at 09:25 AM · errormouselook

BCE0044 Error

Hello,

I'm getting an Error in Unity 3D. My first error was: "; Expected, please insert a semicolon". So thats what I Did in the correct spot. This was the error:

alt text

I Fixed that problem perfectly, but then. That created another error. This is a picture of it:

alt text

What am I Doing wrong. This is the script I'm trying to et working. Its a Mouse Look script:

 public enum RotationAxis {MouseX = 0, MouseY = 1}
 
 var RotationAxisRotationXY : RotationAxis = RotationAxis.mouseX || RotationAxis.mouseY;
 
 //We are defining the variables needed for our X axis motion. This will include
 //Sensitivity and the minimum and maximum for the x axis rotation.
 
 var sensitivityX : float = 400f;
 
 var maximumX : float = -360f;
 
 var maximunX : float = 360f;
 
 var RotationX : float = 0f;
 
 var OriginalRotation : Quaternion;
 
 // Now lets set the variables for the y axis so the player can look up and down
 // using the mouse.
 
 var RotationY : float = 0f;
 
 var minimumY : float = -360;
 
 var maximun : float = 360;
 
 var sensitivityY : float = 400f;
 
 var YQuaternion : Quaternion;
 
 var XQuaternion : Quaternion;
 

function Update () {

if(RotationAxisRotationXY == RotationAxis.MouseX){

RotationX += Input.GetAxis("Mouse X") sensitivityX Time.deltaTime;

RotationX = ClampAngle (RotationX, minimumX, maximumX);

OriginalRotation = XQuaternion = Quaternion.AngleAxis (RotationX , Vector3.up);

transform.localRotation = OriginalRotation * XQuaternion;

}
if (RotationAxisRotationXY == RotationAxis.MouseY){

RotationY -= Input.GetAxis ("Mouse Y") sensitivityY Time.deltaTime;

RotationY = ClampAngle (RotationY, minimumY, maximumY);

OriginalRotation = YQuaternion = Quaternion.AngleAxis (RotationY, Vector3.right);

transform.localRotation = OriginalRotation * YQuaternion;

}

     }

static function ClampAngle (Angle: float, min: float, max: float): float {

if(Angle < -360);{

Angle += 360;

} if(Angle > 360);{

Angle -= 360;{ }

return Mathf.Clamp (Angle, min,max); } }

unity answers pic .9.jpg (7.7 kB)
unity answers pic .8.jpg (7.8 kB)
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avatar image fafase · Aug 08, 2012 at 09:27 AM 0
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In the console, double click on the error so it will highlight the exact place in the script where the error happens.

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Answer by KiraSensei · Aug 08, 2012 at 10:01 AM

In your function ClampAngle, there is a weird "{}" thing in the if (Angle > 360). i think you want to delete the "{" after Angle -= 360; and delete one of the "}" at the end of the method.

EDIT : There is a ";" just after "if (Angle<360)" and "if (Angle>360)", delete them !

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avatar image Raxis · Aug 08, 2012 at 10:27 AM 0
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Nope, Thats not it.

avatar image KiraSensei · Aug 08, 2012 at 11:35 AM 0
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But why do you have these ? the return function is in a "if". Look at my answer again, I edited it.

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