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Question by 143siomai · Aug 08, 2012 at 10:09 AM · loops

spawn prefabs in loop after collision

hi..im currently new at unity codes..can anyone help me about this problem..the thing is that i want a snowball prefab to respawn after collision(when the character hits a visible collider or whatever that triggers the collision) in a certain amount of loop like 10 snowballs..and it should have a gap like 1 sec per snowbal..

i did my research but i cant find any solution for my problem..i hope anyone can get my point.. tnx a lot in advance..

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avatar image TheVectorHunter · Aug 12, 2012 at 05:51 AM 0
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Are you saying you want to have snowballs respawn according to a rate of fire?

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Answer by AnXgotta · Aug 12, 2012 at 04:19 PM

You could use a coroutine:

C#:

 public IEnumerator spawnSnowball(){
     for(int i = 0; i < numSnowballs; i++){
         // do snowball spawn
         yield return new WaitForSeconds(timeToWaitBetweenSpawns);
     }
 
 }


 pubic void OnTriggerEnter(Collider c){
     StartCoroutine("spawnSnoball");
 }

You would have to customize to fit your situation but I think a coroutine is what you need.

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