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Question by kmb · Aug 09, 2012 at 05:47 AM · careffectsblurracing

NFS Style Motion Blur

How would I go about adding "NFS Shift"-style motion blur to my racing game? I would like the edges of the screen to exhibit motion blur, but the center (car, portion of track) would be clear (un-blurred).

The effect I want is something like this: http://www.youtube.com/watch?v=kCd-gLa2nKs&feature=related , just with a little bit more blur.

I am using Unity Pro, and developing for desktop.

Thank you

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Answer by Ingen · Aug 09, 2012 at 06:26 AM

http://docs.unity3d.com/Documentation/Components/script-BlurEffect.html

http://docs.unity3d.com/Documentation/Components/script-MotionBlur.html

http://docs.unity3d.com/Documentation/Components/script-DepthOfField34.html

check at

http://docs.unity3d.com/Documentation/Manual/index.html

http://docs.unity3d.com/Documentation/Components/index.html

if there is other

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avatar image kmb · Aug 09, 2012 at 04:29 PM 0
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Thank you for the answer, but depth of field is not what I was looking for, and the standard motion blur and blur effect both blur the car as well as the track. The motion blur I am looking for blurs the edges of the screen, but leaves the center clear.

avatar image Ingen · Aug 09, 2012 at 05:49 PM 0
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you need use two camera at the same position

1 for blur and 1 for normal view the in culling mask of any camera set what is normal, the car, the player, ecc. and what will be blurred

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