Okay, so I’ve been working on a first person controller. You can run or just walk. When you walk or run, the animation looks fine. It’s when you try to run immediately after taking out your gun. The running animation basically jumps to the animation, rather than crossfading to it. It doesn’t do this when I’m walking and switch to running. Only after taking the gun out. It also happens when jumping too. The animations kind of glitch back and forth, rather than crossfading like I wanted.
This will make MUCH more sense after you watch this video:
https://dl.dropbox.com/u/2318787/Untitled.mov
Sorry about the bad quality. I can’t play with high graphics while recording.
Since the code is way to big to post here, I’ll just post the code that manages all the movement animations.
https://dl.dropbox.com/u/2318787/untitled
Any help would be extremely appreciated. Thanks