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Question by Vinpasso · Oct 13, 2010 at 07:16 PM · networkingnatpunchthrough

Symmetric Nat Punchthrough Problem

Hey, I recently updated my engine to 3.0 and found that the networking code changed. So I updated my code to suite this Networking platform. Here is the problem: I tested my code on all machines that used to have a properly working NAT Punchthrough enabled configuration. In every case the facilitator reports a Symmetric Nat and the connection fails. Is there a workaround avaible (port prediction), or anything I should know of? Thanks in advance, Vinpasso

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avatar image agentsmith · Dec 18, 2010 at 06:57 AM 0
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I received an email from $$anonymous$$ike Hergaarden at $$anonymous$$2H Game Studio (he wrote a very popular multiplayer tutorial) saying this was an open bug and Unity should have this fixed "soon".

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Answer by Mex.du · Nov 12, 2010 at 12:50 PM

Please let me know if that is fixed soon :/

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avatar image Mex.du · Nov 12, 2010 at 12:51 PM 0
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Sorry I wanted to do a comment not an answer -__-

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