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Question by absameen · Aug 14, 2012 at 12:25 AM · objectexportunitypackage

Export Scene Objects to Package

What is the best way to export a number of scene objects to a file so that they may be imported into another scene?

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Answer by DaveA · Aug 14, 2012 at 12:28 AM

Either export the entire scene, or save the scene as a new scene, delete out what you don't need, and save then export that scene. Or export the scene, and uncheck everything you don't want to export.

Actually, mulit-selecting might work, I have not tried it. Hold ctrl and click the things you want exported, right click, see if you can export that.

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avatar image absameen · Aug 14, 2012 at 01:11 AM 0
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What about importing the newly created scene into another scene? Is there a way to merge scenes while avoiding duplicate GameObjects?

avatar image DaveA · Aug 15, 2012 at 01:52 AM 0
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http://wiki.unity3d.com/index.php/LoadSceneAdditive

avatar image absameen · Aug 15, 2012 at 01:56 AM 0
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I've stumbled upon the OpenSceneAdditive method, it works well. It would be great if Unity tracked GameObject versions to avoid duplicates, in a similar way to importing packages. I'm working on my own method that compares GameObject names and provides the option to delete duplicates. That seems to be the best approach.

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