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Question by schetty · Aug 14, 2012 at 12:06 PM · physicsrigidbody

how to create Magnetic repulsion ?

Hello Every One,

I need to create the magnet object with repulsion. I created the magnet it is pulling the object if that object is with in the radius. Normally Magnet has a two poles North and south now my object is sticking the north side if i rotate the object it does not sticking that side its changing but i want to do if i rotate the object as well as the object also rotate that corresponding side. Please help me to do this.Here is the code:

 var MagnetLayer : LayerMask;
 var FieldPosition : Vector3;
 var FieldRadius : float;
 var FieldForce : float;
 var rot : float = 2.0f;
 
 function FixedUpdate () {
 
  transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * 5, 0.0f, Input.GetAxis("Vertical") * Time.deltaTime * 5);
  
  if(Input.GetKey(KeyCode.R)){
  
  transform.Rotate(Vector3.up, Space.Self);
  }
 
     var colliders : Collider[];
     var rigidbody : Rigidbody;
 
     colliders=Physics.OverlapSphere (transform.position + FieldPosition, FieldRadius, MagnetLayer);
 
     for(var collider in colliders){
 
         rigidbody = collider.rigidbody;
 
         if(rigidbody== null )
         {
             continue;
         }
         rigidbody.AddExplosionForce (FieldForce * -1, transform.position + FieldPosition, FieldRadius);
     }
 }
 
 function OnDrawGizmosSelected()
 {
     Gizmos.color= Color.red;
     Gizmos.DrawWireSphere (transform.position, FieldRadius);
 }
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avatar image Dakwamine · Aug 14, 2012 at 02:36 PM 0
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Please do not create duplicates of the same question. -_-

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