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Question by Yoshiguy16 · Aug 15, 2012 at 04:47 PM · time

Error Fixing please?

hey, i have an error with my code which is attempting to slow speed up and pause time with three different button uses

using UnityEngine; using System.Collections;

public class Pausing : MonoBehaviour {

bool State() { bool normal; bool paused; bool slowmo; bool boost; } //sets the state of the game private State state = State.normal;

that is the start. and the error which is in the last line says

'Pausing.State()' is a 'method' being used like a 'type'

i dont know what is a solution for this :\ help?

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avatar image Yoshiguy16 · Aug 16, 2012 at 03:28 AM 0
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ohhh, ok, thankyou, that helps alot, i have to change a bit then from the looks of it :)

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Answer by GC1983 · Aug 15, 2012 at 04:58 PM

What it looks like is that you are calling the State() function inside its own monobehavior as if you were referencing it from another script. Pausing is the class, not a function type. You cant do Pausing.State();. the only time you use a . between two names is when you are referencing the script frrom another script, in which that case, you dont call the class, Pausing. You need to create a variable referencing that class (Pausing variableName;).

I also dont recommend declaring variables within a function. Thats considered to be local variables and its not smart to do. Its always best to make variables global unless you are certain you are only using them in the particular function they were declared in, otherwise youll get errors when trying to use them outside that function.

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