Simulate LOCAL world space particle trail effect?

Does anyone know of a way to generate a trail renderer, or modify a regular particle system that simulates world space relative to it's parent object? Everything in my scene is in a container that constantly moves very fast through a level, so when normally deployed (particle emitter is a child of this moving container), the trails all go in the wrong direction, because the container is moving much quicker than the actual emitter. Any ideas?

Check out particle emitter settings. You can have them render in worldspace or localspace through a checkbox, and you can have them take on some or none of their object's velocity through a float value. Something like "relative velocity", if i remember correctly.

Trail renderer, just update its points through script to be the last few position of the object making the trail.

Turn off simulate in world space on the emitter. Fixed!

I also have the same need.
I need to move all trail particles (only for a frame, to move all effect in other position, without see the line effect in this fame).