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Question by AIResearcher · Oct 15, 2010 at 02:54 PM · assetbundle

Encrypt / Protect Asset Bundle Unity3D

I thought I'd ask this again since the new version came out.

Is there a way to encrypt an asset bundle so that only a specific application written with Unity3d can access it? I want to protect our content from being opened in another Unity3d application or with an asset viewer.

The previous answer to this question (http://answers.unity3d.com/questions/1351/how-to-encrypt-asset-bundles) pointed out a bunch of anti-hacking discussions in the forums, but none of this actually related to an asset bundle.

Thanks

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avatar image AIResearcher · Nov 04, 2010 at 06:15 PM 0
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Perhaps if we had a way to create an AssetBundle class without going through the WWW interface.

Ideally, if we could say load the bytes for a given asset bundle, decrypt the bytes in a byte array, and then create an AssetBundle class from a byte array, then we'd be all set...

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Answer by Paulius-Liekis · Oct 23, 2014 at 07:37 PM

http://docs.unity3d.com/Manual/protectingcontent.html

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