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1
Question by Henrique · Oct 15, 2010 at 03:23 PM · tagfindfindgameobjectwithtag

FindGameObjectsWithTag works only to first tagged

Hi! I'm makin a house editor for my website.

I am trying to change the texture of all walls of the house by pressing a button.

Look what I've done:

if (GUI.Button (new Rect (260,520,70,70), texparede[1])) {
        for (var wall:GameObject in GameObject.FindGameObjectsWithTag("wall")) {
            wall.gameObject.transform.Find("parede").renderer.material.mainTexture=texparede[1];
        }
    }

It isn't working!

It works only for the first wall i created to my house. How can i do to change the texture of alllll GameObjects Found With Tag =="wall" ?? ???

P.S.:The "parede" is an object which can be found inside the tagged as wall, it's where the texture is applied. Thanks!

Thanks for help!

Regards. Henry

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Answer by Loius · Oct 15, 2010 at 03:55 PM

"Find" finds the first object named "parede". Which is always the same one.

You can make it search particular hierarchies by name, but a better way would be to nab the object some other way - either by attaching a tag script to it a la

class Parede { }

and then using .GetComponent(Parede), or by storing a reference to the parede in its Wall-tagged object.

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avatar image Henrique · Oct 15, 2010 at 04:54 PM 0
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Thanks i simplified a little. I used the tag only in the parede not in the gameobject i m using to positionate them. i used in Wall>parede

Thank u! it's working now :D

avatar image cregox · Dec 22, 2011 at 04:48 PM 0
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Are you sure .Find finds always the same "first" object? I'm under the impression those Find methods don't follow any particular order.

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