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Question by VRPanoramics · Aug 17, 2012 at 09:27 PM · transformpositionvector3

How do I freeze a gameObject when MouseDrag runs over a certain Vector3?

Hey guys, I'm brand new at Unity so please bare with me if this seems like a simple question. I've added the DragRigidBody script to my GameObjectA and would like to freeze that GameObjectA at a specific x,y,z coordinate when the user drags the object over those coordinates. Basically I'm trying to create a snap to point on a different GameObjectB that the user can drag GameObjectA towards and click to.

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Answer by Khada · Aug 17, 2012 at 10:15 PM

So these are the rough steps

 //Check distance between both objects
 float distance = (objA.transform.position - objB.transform.position).magnitude;
 
 //If distance is less than X
 if(distance < 1)
 {
     //snap first object to the other objects position
     objA.transform.position = objB.transform.position;
 }

Adapt the code to your own needs.

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avatar image VRPanoramics · Aug 17, 2012 at 10:45 PM 0
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Thanks, that worked perfectly

avatar image Khada · Aug 17, 2012 at 10:56 PM 0
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No worries, be sure to mark it as an answer to people know this question doesn't need answering etc.

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