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Question by leith · Oct 16, 2010 at 05:34 PM · editorinspectorfieldexclude

exclude public field from inspector

I'm writing custom inspector code. Basically, I'd like the automatic inspector code to take care of most of the public fields in the monobehavior. W$$anonymous$$ch I can generally do by calling Editor.DrawDefaultInspector() from wit$$anonymous$$n the OnInspectorGUI method. Then, afterword, I am able to create my own inspector gui using the methods in EditorGUILayout. W$$anonymous$$ch is great.

I want to override a particular field's inspector gui and draw a substitute gui. It serializes fine. I don't want to make it private. It should be public. Is there a way to tell the DrawDefaultInspector() method to exclude a particular field so I am free to draw it's GUI myself? An attribute perhaps? Or am I stuck having to draw every field of a behavior myself should I want to customize a single one?

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Answer by Loius · Oct 16, 2010 at 07:26 PM

@HideInInspector works in Unityscript a la

@HideInInspector
var youCantSeeT$$anonymous$$s : float;

Not sure how that needs to change for C#, might be not$$anonymous$$ng or just adding the square brackets around it.

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Answer by Rafes · Aug 18, 2011 at 02:46 AM

In C# it is:

 [HideInInspector]
 public float myfield = 0;  // or whatever your field/variable is.
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