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Question by Nethrom · Aug 20, 2012 at 02:18 AM · animationjavavalueinteger

How do I make an animation change based on an integers value.

I code in Java with Unity, and I am not very familiar with Java quite yet. I am also fairly new to Unity, but the goal I am looking to accomplish is to have an animated model change its animation based on a value.

Currently its Walk will equal 1, Jog = 2, Run = 3, and I need the value to be able to be input by the player. Nothing fancy, just a rectangle on the screen that can be modified by pressing the number 1, 2 or 3.

Honestly, if anyone can just point out to me where to start, and which functions I would want to use, it would be greatly appreciated.

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Answer by Khada · Aug 20, 2012 at 07:49 AM

Something to this effect:

 void OnGUI()
 {
         if(Input.GetKeyDown(KeyCode.Alpha1))
         {
                 animation.Play("Walk");
         }
         else if(Input.GetKeyDown(KeyCode.Alpha2))
         {
                 animation.Play("Jog");
         }
         else if(Input.GetKeyDown(KeyCode.Alpha3))
         {
                 animation.Play("Run");
         }
         //etc...
 }
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avatar image Nethrom · Aug 20, 2012 at 10:28 AM 0
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Ah, exactly what I was looking for. Thanks a ton!

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Answer by schetty · Aug 20, 2012 at 11:53 AM

 if(Input.GetKeyDown(KeyCode.Alpha1))
     {
             animation.crossfade("Walk");
     }
     else if(Input.GetKeyDown(KeyCode.Alpha2))
     {
             animation.crossfade("Jog");
     }
     else if(Input.GetKeyDown(KeyCode.Alpha3))
     {
             animation.crossfade("Run");
     }
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