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Question by pintee · Aug 20, 2012 at 01:30 PM · spritemanager2

spritemanager2

How do you assign a PackedSprite in the inspector?

So i have something like:

var sprite : packedSprite

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Answer by Mander · Aug 20, 2012 at 01:35 PM

i dont think u can do that in the inspector but u can do it in a script attached to ur gameObject liek this.

 var smScript : PackedSprite = gameObject.GetComponent("PackedSprite");

then u use it like this.

smScript.DoAnim(0);
this plays the animation 0. but remember that DoAnim is different to PlayAnim(0); DoAnim plays an animation after the last one is done perfect for a run loop animation.

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avatar image pintee · Aug 20, 2012 at 09:21 PM 0
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Thanks $$anonymous$$ander. I already figured out this answer and it works. but thanks anyway!

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