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Question by Reefer · Aug 20, 2012 at 01:30 PM · rigidbodyprojectilertstank

How to check hit on tank

Hi, I have a little problem with my game. There's tanks which shoot out rigidbodies as projectiles, now how I can check when this projectile object hits ie. object with tag Player and then it changes material of the object it did hit to another (In this case, it's to damaged material.)

Little piece of script which to add on projectile object would help a lot, or I can try to do it myself if you give good advices.

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avatar image Khada · Aug 20, 2012 at 01:59 PM 0
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If you don't know how to write a simple script yet, I suggest you do some tutorials that cover this as you're going to need those skills more and more. Also this is a site to get help, not have work done for you :P

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Answer by tigerfoot · Aug 20, 2012 at 01:54 PM

Something like this should work:

 var destroyedLookMaterial: Material; //assign this in the Inspector view
 
 function OnCollisionEnter(collision : Collision){
     if(collision.gameObject.tag == "player"){
             //change current material to the destroyed one
         collision.gameObject.renderer.material = destroyedLookMaterial;
     }
 }
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avatar image Reefer · Aug 20, 2012 at 05:00 PM 0
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Thank you, Sir.

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Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

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