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This question was closed Mar 09, 2018 at 08:46 AM by HazeTI for the following reason:

Problem is outdated

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Question by HazeTI · Aug 20, 2012 at 03:58 PM · androidandroidjavaobject

new AndroidJavaObject hanging only on certain devices.

Hello folks,

We're using Unity's LVL checker that they've included in the Asset Store to check if the app has a valid licence.

In it is the code

 var dcl = new AndroidJavaObject("dalvik.system.DexClassLoader",
                                         cachePath + "/classes.jar",
                                         cachePath + "/odex",
                                         null,
                                         m_activity.Call<AndroidJavaObject>("getClassLoader"));


Now this piece of code works fine on most devices. However, we have a Samsung Galaxy Tab 10.1 with O.S version 3.1 and on this device the above code just hangs. It never returns, which obviously causes the app to hang.

I really have no idea why this happens on this device, any ideas or suggestion... anything at all?

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avatar image justaddice83 · Jun 01, 2013 at 07:55 AM 0
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$$anonymous$$y test device (ARCHOS 101 G9) is also hanging. Strangely it doesn't hang always I am I not sure what is effecting it.

avatar image HazeTI · Aug 16, 2013 at 08:19 AM 0
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In the end we had to not use this, I've not tested this code recently though so I don't know if it's still a problem.

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Answer by eriQue · Aug 21, 2012 at 08:54 AM

You need to change the cachePath as indicated here :

https://github.com/Unity-Technologies/GooglePlayLicenseVerification/commit/f40facd296f7766a436eaa63cb62e4f69421ca0f

(basically use a subdir inside the /cache/ dir for odex output)

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avatar image HazeTI · Aug 21, 2012 at 01:25 PM 0
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Unfortunately I'm already doing that, I'm creating a bug report and sending it in as we've now reproduced this on other 3.x tab devices.

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