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Question by lasha_an · Aug 21, 2012 at 08:47 AM · timewaitforsecondstimescale

how to stop object before GO writes

sorry, i'm asking again about t$$anonymous$$s script, i want to make 1 2 3 GO as most of racing games have, but i cant stop object, untill GO writes, so PLS help. There is script:

 static var startGame = false;
 var g1 : GUIText;
 var g2 : GUIText;
 var g3 : GUIText;
 var go : GUIText;
 var last : GUIText;
 
 function Start ()
 {
     g1.text = "3";
     yield WaitForSeconds (1.0);
     g1.text = "";
     Time.timeScale = 0.0;
 
     g2.text = "2";
     yield WaitForSeconds (1.0);
     g2.text = "";
     Time.timeScale = 0.0;
 
     g3.text = "1";
     yield WaitForSeconds (1.0);
     g3.text = "";
     Time.timeScale = 0.0;
 
     go.text = "Go";
     yield WaitForSeconds (1.0);
     go.text = "";
     Time.timeScale = 1.0;
 
 
     startGame = true;
 }
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avatar image Fattie · Aug 21, 2012 at 12:47 PM 0
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simply use "Invoke". it is the basic command used in programming video games.

To cancel an invoke ..you use CancelInvoke :)

That's the second most common command in programming video games.

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Answer by lasha_an · Aug 21, 2012 at 09:20 AM

 static var startGame = false;
 var g1 : GUIText;
 var g2 : GUIText;
 var g3 : GUIText;
 var go : GUIText;
 var last : GUIText;
 
 function Start ()
 {
     g1.text = "3";
     saveVelocity = rigidbody.velocity;
     saveAngularVelocity = rigidbody.angularVelocity;
     rigidbody.isKinematic = true;
     yield WaitForSeconds (1.0);
     g1.text = "";
 
 
     g2.text = "2";
     saveVelocity = rigidbody.velocity;
     saveAngularVelocity = rigidbody.angularVelocity;
     rigidbody.isKinematic = true;
     yield WaitForSeconds (1.0);
     g2.text = "";
 
 
     g3.text = "1";
     saveVelocity = rigidbody.velocity;
     saveAngularVelocity = rigidbody.angularVelocity;
     rigidbody.isKinematic = true;
     yield WaitForSeconds (1.0);
     g3.text = "";
 
 
     go.text = "Go";
     rigidbody.isKinematic = false;
     rigidbody.velocity = saveVelocity;
     rigidbody.angularVelocity = saveAngularVelocity;
     rigidbody.WakeUp();
     yield WaitForSeconds (1.0);
     go.text = "";
    
 
 
     startGame = true;
 }

t$$anonymous$$s worked, thx everyone :)

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