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Question by Naserano · Aug 22, 2012 at 01:54 PM · gameobjectplayerdestroytag

When all objects with a certain tag has been destroyed, load the next level!

Ok here's what I'm trying to do: I want to load another level when -all- gameObjects (actually there are only three gameObjects) with the tag "Player" get destroyed!

I t$$anonymous$$nk it should take two scripts to do it, one for counting gameObjects and the other for executing. Unfortunately, I'm not good at writing scripts, not good at all.

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Answer by Khada · Aug 22, 2012 at 02:23 PM

"I'm not good at writing scripts, not good at all" - Then go learn! Do tutorials etc. You're going to need to know how one way or the other right?

In the mean time here is code that does what you want:

     void Update () 
     {
         if(GameObject.FindGameObjectsWithTag("Player").Length <= 0)
             Application.LoadLevel("LevelName");
     }
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Answer by Mander · Aug 22, 2012 at 02:07 PM

make a script called levelComplete and attach it to an empty gameobject anywhere or to ur char or w/e

 var cont : int;
 var levelNumber : String;
 
 function Update(){
     if (cont == 2){
         Application.LoadLevel("levelname"+levelNumber);
         }
 }

and at the script where u destroy ur gameObjects add t$$anonymous$$s line when they r destroyed

 levelComplete.cont += 1;
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Answer by MaT227 · Aug 22, 2012 at 04:08 PM

You need to make a kind of "Manager" in t$$anonymous$$s manager you will have a value that is linked with your number of player like "PlayerAlive".
And you have a public function like "APlayerIsDead".
In you Player script before he gets destroyed, you call "APlayerIsDead".
In "APlayerIsDead" you reduce by one "PlayerAlive". When "PlayerAlive" is 0 you Load your next level.

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