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Question by cbray · Aug 24, 2012 at 07:26 PM · asset server

How to avoid Project/Asset Server mismatch?

Being new to unity, one thing that I found strange is that users are opening projects and connecting to project asset servers separately. Example: I can open my "Game 1" project, but connect to the "Game 2" asset server and sync (messing up all sorts of things in the process). This might be a boneheaded mistake to make, but it seems possible someone might do it over the course of a project. Any workflow suggestions for avoiding this problem? Is there any way to force them to be matched?

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