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Question by Oninji · Oct 20, 2010 at 06:05 PM · animationrotationangle

Rotation of Object toward TargetObject Rotation Identity.

Hellow,

What I'm trying to do is to rotate(on all angles (x,y,z)) an object to the current rotation of my target, over a set time.

Example:

Let's name my Object that is to be rotated : MainObj And the Object that is the the target : TargObj

The current vector3 rotation of my MainObj is ( 5, 10, 15).

The current vector3 rootation of my TargObj is ( 20, 5, 35).

I want my MainObj rotation to go to my TargObj rotation. So to go from ( 5, 10, 15) to ( 20, 5, 35) over X time.

How'd I'd achieve that? I already achieved this goal for the position of the objects. But it seems I cannot use the same method for rotations. I'm trying to us the AniMate script, but fail to apply it to a target object at the moment.

Any way, any help is appreciated.

Thank You.

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Answer by Jesse Anders · Oct 20, 2010 at 06:15 PM

Take a look at Quaternion.Slerp(). (Interpolating between orientations in Euler-angle form is problematic; interpolating between orientations in quaternion form is much less so.)

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avatar image Oninji · Oct 20, 2010 at 06:24 PM 0
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Works, $$anonymous$$eh I feel dumb now. It was right in front of me. Thank You very much.

avatar image Oninji · Oct 20, 2010 at 06:29 PM 0
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$$anonymous$$mm, finally it work halfly. But I think it's the time.time the problem. Because the first time I change the target it smooth it, then it become instant.

avatar image Oninji · Oct 20, 2010 at 06:38 PM 0
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replace Time.time by Time.DeltaTime it works.

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