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Question by lukegravitt · Aug 29, 2012 at 12:45 AM · terrainscenepackage

Extracting GameObject from scene package

I have a scene in Unity that is exported as a package using the following code:

 string outputPath = sceneName + ".unity3d";
 string result = BuildPipeline.BuildPlayer(new[] { inputPath }, outputPath,
     BuildTarget.StandaloneWindows, 
     BuildOptions.BuildAdditionalStreamedScenes);

When I load the package during runtime, I use a WWW like this:

 var www = new WWW(packageUrl);
 var ab = www.assetBundle;
 Application.LoadLevel(sceneName);

I want to retrieve the terrain from the scene. In Unity, the terrain is just called "island_terrain" and is part of the scene which is packaged above. How would I go about getting the terrain GameObject/Component?

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avatar image lukegravitt · Aug 29, 2012 at 03:49 AM 0
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I was eventually able to get it to work by doing

 GameObject.FindObjectOfType(typeof(Terrain));

but I still feel this is suboptimal.

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Answer by Paulius-Liekis · Aug 29, 2012 at 02:42 PM

 GameObject.Find("/island_terrain");
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avatar image lukegravitt · Aug 29, 2012 at 06:09 PM 0
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Heh, turns out this wasn't working for me because my GetComponent call had a lowercase t in Terrain, so it was returning null. It works now. Thanks!

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